Game Testing: How To Create A Test Case

Game testing has become increasingly popular due to the expansion of the gaming industry. In fact, this ensures a seamless experience for gamers without intervention during the playing process. In order to successfully test the game, it’s important to understand the testing scenarios. We now have a solid concept of the types of ways we can test the features of our game. It's finally time to start writing test cases!

1. What exactly is a test case?

A test case is a series of operations carried out on a system to assess whether it meets software requirements and performs properly. The goal of a test case is to determine whether or not various aspects within a system are functioning as intended and to ensure that the system meets all required specifications, guidelines, and client needs. The process of writing a test case can also aid in the discovery of flaws or problems in the system.

Members of the quality assurance (QA) or testing teams generally write test cases, which can be used as step-by-step instructions for each system test. Once the development team has completed a system feature or group of features, testing can commence. A test suite is a series or collection of test cases.

A test case document contains testing steps, test data, preconditions, and postconditions that are used to validate requirements.

2. What does a test case require?

First and foremost: What exactly does a test case need to contain? While different projects necessitate varying degrees of documentation, there is a common set of fundamentals that you should always consider including.

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ID of the Test Case

It's a good idea to give each of your test cases a Test Case ID. The ID will most likely be added automatically if you're using a test repository program. The usage of an ID is justified because you are likely to have several tests that are similar to one another. It's easier to say "That one test that checks the cooldown animation on the mage NPCs in the woodland forest failed," rather than "That one test that checks the cooldown animation on the mage NPCs in the woodland forest." Not the healers, only the dark magicians..."

Title of the Test Case

The test titles should be descriptive but not exhaustive. You want to give people a solid notion of what the test will look like, but you also want to make it clear what the pass criteria are. A test with the title "Login to the server," for example, is simply too broad and does not indicate what the expectations are. "Server login failure with invalid credentials" or "Login failure with the offline server" is far more appropriate headlines. Although these two tests look at comparable aspects, you can discern how they differ at a glance. The exact expected results should not be written in the title because they should be expanded within the test case itself.

Environment

The environment specifies the hardware, software, and configurations required to conduct a test. In the case of game testing, this can be as simple as deciding whether to test on a PlayStation or an Xbox. This may not be required to include in every single test because your test suites may be set up to cover platforms individually. However, it is critical to verify that the tester is properly configured so that any test results represent the desired testing.

Pre-conditions

Similar to environmental information, the tester may require additional setup procedures while conducting this test. This is frequently done by specifying when and where the test will take places, such as a level or checkpoint. It is sometimes necessary to perform another test case first. Whether it's to advance in the game or to ensure another system functions. It's meaningless, for example, to perform a test case to check multiplayer matchmaking works properly if you can't connect to an online lobby. It is useful to have the precondition that a lobby join test case passes before executing tests that you should logically know would fail.

Steps for testing